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Stanislav Fursov
Stanislav Fursov
3d artist
Gyumri, Armenia

Summary

Highly skilled Senior 3D Artist with over 6 years of professional experience in film,
animation, and VFX production. I Specialized in modeling and texturing, for high-quality
3D assets and environments. Strong background in hard surface and environment modeling
and texturing. Ability to solve technical issues and maintain visual consistency under tight
deadlines. Contribute to pipeline improvement and cross-department collaboration to.
Worked with top studios including T-VFX, Melnitsa, and CGF. Proficient in industry-
standard tools such as Maya, ZBrush, Mari, Substance Painter, and Nuke. Passionate about
delivering visually compelling assets.

Skills

3D ModelingTexturingEnvironment ModelingSculptingShadingLightningCompositing

Software proficiency

Maya
Maya
ZBrush
ZBrush
UVLayout
UVLayout
Houdini
Houdini
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Mari
Mari
Arnold
Arnold
Redshift
Redshift
Nuke
Nuke

Reel

Productions

    • Movie
      Kraken
    • Year
      2025
    • Role
      Senior Modeling/Texturing Artist
    • Company
      T-VFX
    • Movie
      A Working Man
    • Year
      2025
    • Role
      Senior Modeling/Texturing Artist
    • Company
      T-VFX
    • Movie
      Zloy gorod
    • Year
      2025
    • Role
      Senior Modeling/Texturing Artist
    • Company
      T-VFX
    • Movie
      Baba Yaga spasaet Novyy god
    • Year
      2024
    • Role
      Senior Modeling/Texturing Artist
    • Company
      T-VFX
    • Movie
      Luntik. Vozvrashchenie domoy
    • Year
      2024
    • Role
      3D modeler
    • Company
      Melnitsa Animation Studio
    • Movie
      The Barkers Team
    • Year
      2022
    • Role
      Lighting\Compositing Artist
    • Company
      Melnitsa Animation Studio
    • Movie
      Obitel
    • Year
      2021
    • Role
      3D modeler
    • Company
      CGF VISUAL EFFECTS STUDIO
    • Movie
      Upon the Magic Roads
    • Year
      2021
    • Role
      3D modeler
    • Company
      CGF VISUAL EFFECTS STUDIO
    • Movie
      Silver Skates
    • Year
      2020
    • Role
      3D modeler
    • Company
      CGF VISUAL EFFECTS STUDIO
    • Movie
      Odessa
    • Year
      2019
    • Role
      3D modeler
    • Company
      CGF VISUAL EFFECTS STUDIO

Experience

  • Senior Modeler/Texture artist at T-VFX
    Gyumri, AM
    June 2024 - Present

    • Develop visually and technically polished 3D assets, with a focus on modeling and

    texturing for production.

    • Resolve complex geometry and texture issues to maintain technical and visual quality.

    • Support cross-department collaboration by providing reliable, high-quality assets under

    tight deadlines.

    • Proactively suggest and implement pipeline improvements that enhance team productivity

    and workflow

  • 3D Artist at VVERH
    Saint Petersburg, RU
    June 2023 - June 2024

    • Created detailed, production-ready assets with a focus on modeling and texturing.

    • Developing modular asset systems for efficient scene building and reusability.

    • Worked with 3D scans—perform cleanup, remodeling, and integration into the pipeline.

    • Maintained consistency and quality of assets by adhering to workflows and deadlines.

  • 3D modeling Artist at Melnitsa Animation Studio
    Saint Petersburg, RU
    November 2022 - June 2024

    • Model and assemble 3D environments for production-ready scenes.

    • Optimize 3D scenes for rendering and cross-department use.

    • Support teammates with solving technical challenges and improving workflows.

    • Ensure visual and technical consistency throughout the asset pipeline.

  • Lightning/compositing artist at Melnitsa Animation Studio
    Saint Petersburg, RU
    May 2022 - November 2022

    • Optimize 3D scenes for efficient rendering and enhanced workflow.

    • Lighting scenes to support mood, storytelling, and overall visual quality.

    • Render high-quality frames while maintaining technical consistency across shots.

    • Compositing elements to create completed and visually polished final outputs

  • Texturing artist at 3DREACH
    Sankt-Peterburg
    August 2020 - February 2022

    • Perform UV editing and layout preparation for efficient texturing.

    • Texture aircraft models and other assets, ensuring realistic and detailed surface quality.

    • Fix outdated textures and models to meet current production standards.

  • 3D modeller at CGF
    Sankt-Peterburg
    November 2018 - March 2020

    • Modeled environment and hard surface assets with attention to detail and accuracy.

    • Performed UV mapping for clean and efficient texture application.

    • Worked with photogrammetry data to clean up and integrate 3D scans into the pipeline.