Highly skilled Senior 3D Artist with over 6 years of professional experience in film,
animation, and VFX production. I Specialized in modeling and texturing, for high-quality
3D assets and environments. Strong background in hard surface and environment modeling
and texturing. Ability to solve technical issues and maintain visual consistency under tight
deadlines. Contribute to pipeline improvement and cross-department collaboration to.
Worked with top studios including T-VFX, Melnitsa, and CGF. Proficient in industry-
standard tools such as Maya, ZBrush, Mari, Substance Painter, and Nuke. Passionate about
delivering visually compelling assets.
• Develop visually and technically polished 3D assets, with a focus on modeling and
texturing for production.
• Resolve complex geometry and texture issues to maintain technical and visual quality.
• Support cross-department collaboration by providing reliable, high-quality assets under
tight deadlines.
• Proactively suggest and implement pipeline improvements that enhance team productivity
and workflow
• Created detailed, production-ready assets with a focus on modeling and texturing.
• Developing modular asset systems for efficient scene building and reusability.
• Worked with 3D scans—perform cleanup, remodeling, and integration into the pipeline.
• Maintained consistency and quality of assets by adhering to workflows and deadlines.
• Model and assemble 3D environments for production-ready scenes.
• Optimize 3D scenes for rendering and cross-department use.
• Support teammates with solving technical challenges and improving workflows.
• Ensure visual and technical consistency throughout the asset pipeline.
• Optimize 3D scenes for efficient rendering and enhanced workflow.
• Lighting scenes to support mood, storytelling, and overall visual quality.
• Render high-quality frames while maintaining technical consistency across shots.
• Compositing elements to create completed and visually polished final outputs
• Perform UV editing and layout preparation for efficient texturing.
• Texture aircraft models and other assets, ensuring realistic and detailed surface quality.
• Fix outdated textures and models to meet current production standards.
• Modeled environment and hard surface assets with attention to detail and accuracy.
• Performed UV mapping for clean and efficient texture application.
• Worked with photogrammetry data to clean up and integrate 3D scans into the pipeline.